Astro’s Playroom: All Artefacts Locations

It also supports customizeable controller profiles that can be selected via one of the two Fn switches below the analog sticks. Four profiles can be loaded onto the controller itself, letting them be taken to other PS5 systems. This also allows the currently-selected profile to be used on other platforms, such as a PC.

What Is Variable Refresh Rate & Which Ps5 Games Support It?

This PS5 pack-in most certainly hues closer to a technical showcase, essentially a loosely-structured sandbox to mess around in and discover what the PS5 has to offer. But it has enough collectibles, creative ideas, and genuinely exciting uses of the DualSense that PS5 owners shouldn’t brush this one aside in the launch lineup. After months and months of hearing how the DualSense would immerse me like never before, Astro’s Playroom put promises into practice and impressively proved what’s possible with the PS5’s new controller. But overall, in a free game, a slew of challenge levels to test yourself in is just icing on a near-perfect cake. Take control of ASTRO and feel the world through your DualSense wireless controller. Every step you take, every jump you make and every enemy you defeat are expressed in ways never felt before thanks to new, cutting-edge vibration technology.

I can’t say I had very high expectations for Astro’s Playroom, a game that comes free with every PlayStation 5 console. I figured it might be a cute series of minigames, akin to the robot-themed minigames in the PlayStation 4’s pack-in title, The Playroom. That PS4 game was the sort of thing you boot up once, mess around with for 30 minutes, and then forget it exists. Been with gamepressure.com since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur’s Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I’m not gaming, I’m probably painting miniatures or admiring my collection of retro consoles.

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” Trophy, awarded for jumping into one of the water fountains at the end of Hotel Hopalot in Cooling Springs. Appropriately located in the rainy section that ends Gusty Gateway, next to a shelter you can find a Bot on the ground with an origami crane on him. This references 2010’s Heavy Rain on PS3, developed by Quantic Dream. In it, a serial killer known as the Origami Killer uses long periods of rain to drown his victims, and uses origami as his calling card. In the second mud pit of Gusty Gateway you’ll find a Bot carrying several crates while being surrounded by crabs. This is a reference to 2020’s Death Stranding by Kojima Productions on PS4, which stars Norman Reedus as courier Sam Bridges in a post-apocalyptic America.

To make it appear, you must stand on top of a big plant near the edge of the level, just behind the Bloodborne Hunter Bot. Inside the capsule, another Special Bot (Lady Maria) appears to be trapped and needs rescuing. The fun is to explore locations, jump between platforms and perform simple puzzles. From time to time, we also find enemies that we can avoid or overpower with fast punches. Astro’s Playroom, like many modern games, features hidden trophies that add an extra layer of intrigue and challenge for completionists. These trophies are not explicitly revealed in the game’s trophy list, requiring players to delve deeper into the game’s mechanics and secrets to uncover them.

Most of them involve collectibles and completing specific parts of the story. Here are Metacritic’s 10 lowest-scoring video games released in 2025. The song “I Am Astro Bot [Playroom Remix],” which repeats the title and plays on the opening menu, is enough to make it a catchy earworm. While it’s not the game’s fault, it makes every exclusive PS5 game feel like it lacks DualSense exclusivity.

This references SCE London Studio’s PlayStation Home, a Second Life-style experience launched in 2008 and closed in 2015. The game let you explore themed spaces and allow you to purchase items to display in your virtual home. After jumping up the trigger platforms and tripping a Checkpoint, check the right-hand side for tow Bots hiding from a third with mushrooms on its head. The mushroom Bot refers to a Clicker, a human taken over by parasitic fungi, while the two characters are Joel and Ellie.

They’re cut-outs because all the characters were 2D in their games. After the melting snow platform section down the river, on the right side you can see two Bots by a door with a Bot further on in a lab coat. This refers to 1996’s Resident Evil on the PS1, developed by Capcom. The two characters are Chris Redfield and Jill Valentine, while the lab coat Bot is series villain Albert Wesker. The door is a reference to show the game hid loading times, by showing a shot of a door opening to disguise the load between rooms.

Look inside the little nook behind the shapes to find a blue shell. You’ll be greeted with a message that says a special bot is hidden somewhere in Deep Dataspace. Holding the cross, Astro will launch lasers that will allow him to soar into the air. The laser can also break windows on the floor or kill enemies, especially those that are better left untouched. Those who hop into Astro’s Playroom today will be met with a message that a “mysterious portal” has opened up in the center of the game’s collectible hub, the PS LABO. It also teases that a selection of gatchas, or collectibles that can be earned via an in-game arcade machine, have been added, too.

Cross the controller cable bridge to the island with the strong wind, and then a second controller cable bridge. Directly ahead is an Astro Bot in Ape Escape cosplay hiding in a bush. Look over the edge of the island to see a blue aura in the clouds.

How To Get All The Special Bots In Astro’s Playroom

My favorite of them is GPU Jungle’s full robotic monkey suit, which leads to vertically-scrolling, 2D-view levels. Each of the four worlds in Astro’s Playroom contains at least one Special Bot waiting to be rescued. These bots are often trapped in cages or hidden behind environmental obstacles. Players must carefully explore each area, paying attention to visual cues and environmental hints, to locate the Special Bots and figure out how to free them. These additional trophies add to the overall playtime and enjoyment of Astro’s Playroom, giving players more content to explore and master. Obtaining all the Bronze trophies is not only crucial for unlocking the Platinum but also enhances the overall enjoyment of Astro’s Playroom.

However, as you venture through PlayStation’s history, there are special bots for Astro to rescue. These were added just before the launch of Astro Bot, and each section of the game has its special bot to find and collect in preparation for the next game in the Astro Bot world. For https://hm88.cafe/ that comes with the PlayStation 5, one largely designed just to showcase all the bells and whistles of Sony’s next-gen DualSense controller, Astro’s Playroom is surprisingly fun. It’s not just a great toybox to experience the DualSense’s haptic feedback, adaptive triggers, microphone, and more, it also delivers the best proof-of-concept pack-in I’ve played since Wii Sports. This is a truly joyous homage to PlayStation history, as well as an experimental platformer I can only hope to see turned into a larger experience during the PS5’s lifetime.

All of them are put on display to be looked at or hit to produce sound effects, pop open disc trays, and more. There are other hidden special collectibles in the levels too that I won’t spoil but they play into the other part of this game and that is how it is a love letter to PlayStation fans everywhere. Every level is full of references and Easter eggs to hardware and games that have released over the course of PlayStation’s 25-year history. I’ve been playing on PlayStation for pretty much as long as they’ve been around and seeing every single one of these things kept a smile on my face while I was playing. Trust me when I say you should go into this game seeing as little about it as possible.

These DLC trophies often require players to revisit familiar areas with new objectives or explore entirely new environments. Some Silver trophies may require multiple attempts or a deep understanding of the game’s hidden mechanics. By employing smart strategies, utilizing available resources, and maintaining a determined attitude, players can successfully conquer these challenges and progress closer to the coveted Platinum trophy.

Series of trivia games for the PlayStation 2 and 3, with over eighteen games released between 2005 and 2010. The first PS3 Buzz, Quick TV, introduced a wireless version of the Buzz Controller. The EyeToy camera was a webcam that allowed the player to participate in mixed-reality minigames, where their body is able to interact with the games on-screen.